![]() Since I tend to stage a bunch of files to be compressed and uploaded to the redirect in a separate single folder I can explore and select several at once right click and select Compress and they are all taken care of. How is someone supposed to set it up or test it?Īs for Elohim's technique it works like a champ. Just link it to the registry or to the "SendTo" Dir an then you can much more Files compress and much faster, because UT3.com was start once only.ĬheersWell, what you've posted is incomplete. Ive written a little tool, that is no other like. this tool starts for every files a session, so it takes a long long time if you have more files to compress. Everytime you run it, you have to enter the directory who UT3 is installed Ive do the same thing what "Elohim" before he has written it ^^ but i use an other method. ut3Ĭ:\Users\XXX\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\Unpublished\CookedPC\CUSTOM~1 \3 Sometimes the compressed file does not get placed in the same directory where the source file livesįor example, when I tried to compress the following:Ĭ:\Users\XXX\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\Tutorial. So now when you right click on your file, you should see an option at the top of the context menu to compress or decompress the files. Be sure to change the key name from Compress to Decompress, or call it whatever you want. Additionally, you can add the ability to decompress uz3 files by doing the same thing and then using "UT3.com decompress %1". Just repeat the above process if you want to include *.upk and *.u files. "C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.com" compress "%1" For example, mine isĬ:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.com compress %1Ĭorrection: Make it look like this instead (notice the quotes) Set the (Default) value to "\UT3.com compress %1". From within the above key, create a new key called "command".ĥ. Now just move your new "E1_2A_ArtClass_LD.upk" from the UPKunpacker folder to the original folder of the file, which was in this case "Steam\SteamApps\common\Life Is Strange\LifeIsStrangeGame\CookedPCConsoleFinal".However, if you want to run as administrator (because your maps are in a path controlled by UAC), then name it "runas" and set the (Default) string value to what you want to see in the context menu.Ĥ. \LifeIsStrangeGame\CookedPCConsoleFinal\E1_2A_ArtClass_LD.upk 0 <- NEW LINEĦ. \LifeIsStrangeGame\CookedPCConsoleFinal\E1_2A_ArtClass_LD.upk 0 <- OLD LINEĢ1790625 0. I copy that number, and replace 12654769 in. I just copy that number and remove from it the comma and the dot. The converter says that 21,790.625 is the size i'm looking for. We have to convert my file size in KBs to Bytes. The first number (12654769) says the filesize in Bytes. \LifeIsStrangeGame\CookedPCConsoleFinal\E1_2A_ArtClass_LD.upk 0 When you find it, you'll see that it says something like this:ġ2654769 0. I modded E1_2A_ArtClass_LD, so i'll just look for that file. There you have to find the line that checks the size of the file you modded. Then open the "PCConsoleFINALTOC.txt" file with Notepad. Steam\SteamApps\common\Life Is Strange\LifeIsStrangeGame\Build\PCConsole\DLC\Episode03\LifeIsStrangeGame if EP3 Steam\SteamApps\common\Life Is Strange\LifeIsStrangeGame\Build\PCConsole\DLC\Episode02\LifeIsStrangeGame if EP2 Steam\SteamApps\common\Life Is Strange\LifeIsStrangeGame if you're modding EP1 ![]() Now, you may notice your new E1_2A_ArtClass_LD file's size is bigger than the original one. If one of the file sizes don't match, the game will close with an error. Yay! We repacked it! Are we ready to use it ingame? Not yet.ĥ. ![]() The original E1_2A_ArtClass_LD file will be renamed to E1_2A_ArtClass_LD.upk.bak, and a new E1_2A_ArtClass_LD file will be created. Drag the "E1_2A_ArtClass_LD" folder into UPKrepack.exe. Go back to the folder where you have both UPK applications. Now delete "CH_S_Kate01.SkeletalMesh", and rename "CH_S_Stella01.SkeletalMesh" to "CH_S_Kate01.SkeletalMesh".Ĥ. Copy "CH_S_Stella01.SkeletalMesh" and paste it into CH_S_Kate\Models (Kate' model folder). Inside it, you'll find 3 more folders and 3 files. You'll first enter into Stella's folder (CH_S_Stella). Let's say you want to swap Stella to Kate. It'll return a folder of the file, but uncompressed.ģ. When you found the file you want to modify, copy it to UPKunpacker and repacker folder.Ģ. LD files contain Character models that are inside that map or chapter. GR2 and GRC usually are just world models. The latest XX can be three things: GR2, GRC or LD. XXXXXXX Means the name of the Chapter or Map. Let's use "EX_XX_XXXXXXX_XX" as an example.ĮX Means that the file is from Episode 1. ![]()
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