![]() ![]() ![]() The board was told that the player who used strategy in which they alternated between being a good cop and bad cop would progress faster than a cop who simply played by the rules and did not use drugs. For example, in the case of ecstasy it is 12 uses and for speed it is 7 uses. Information is also provided such details how many times a player can use a specific drug before they become addicted. The board was told by the applicant that a player who takes drugs can also access better weapons & can achieve their objectives faster/ Similarly, the plater can also go into drug rehabilitation, which restores their status. However, the board also heard the badge rating can be restored if the player chooses to stop taking drugs and return and return to being a legitimate laws enforcer. The board was told by the applicant that these drugs also have a detrimental effect on the player in that they affect his/her “badge rating”, meaning that other characters lose their respect for the player’s character’s police status making the player more vulnerable to attack.ĭrug taking can slow make the player’s character become addicted, blackout-which ends the game-or be thrown off the force. Similarly, taking speed allows the player’s character to run faster and catch bad guys. For example, when a player takes ecstasy tablet opponents will stop attacking and allow the player’s character to escape. The effects of these drugs are varied but provide the player with some benefits in progressing through the game. These drugs include, heroin, methamphetamine (speed), LSD, marijuana, ecstasy and Quaaludes. Throughout this game the player can choose to take illegal drugs to help achieve the aim of being an effective drug-squad officer fighting a major drug cartel. This computer game contains frequent drug use. In April 2005, NARC was Refused Classification by the OFLC because of gameplay involving drugs being used as a reward or incentive. While at the same time it will glamorise drug addiction. – Jude Perera (Labor), VIC House of AssemblyĪccording to Mr Perera, NARC shows how drugs can create blackouts, addiction, job loss, overdose and death. – Classification (Publications, Films and Computer games) (Enforcement) (Amendment) Bill These types of games glamorise drug addiction and could be triggers for psychotic behaviour. Two days after the news articles, Jude Perera (Labor) had this to say in the Victorian Parliament.Ī video game supposedly coming into the USA market shortly will involve the taking of drugs, showing how drugs can create blackouts, drug addiction, job loss and, finally, overdose and death. We want young people to understand the real risk of drug-taking, and games such as this don’t help.”Ī spokesman for Sony defended the game, saying it was “a classic good-versus-evil game” that showed the destructive power of drugs. “There is a risk that it will glamourise drug-taking and send out the wrong message to young, impressionable people. The Office of Film and Literature Classification, which rates or bans computer games in Australia, has not yet seen the latest drug culture productions.ĭr Ken Checinski, an authority on addictive behaviour, at St George’s hospital medical school in London, said: “I don’t approve of a game that has people taking drugs.” In the US, NARC will have an M rating, meaning it may be sold only to those over 17, which, in the real teen world, means little. …the dangers of drug abuse, such as blackouts, addiction, arrest, job loss and death, are included in the latest version of a game called NARC, due for release by Christmas this year for PlayStation 2 and Xbox. “As part of a national classification regime, the Federal Government needs to act to resolve a clear gap in the system whereby computer games, unlike films, are not subject to R18+ or X18+ ratings,” Mr Hulls said. In October last year, State Attorney-General Rob Hulls pushed for the introduction of uniform classification laws, but the move was not supported by the federal government. The OFLC will not comment on NARC until it receives a request for its classification, expected later in the year. The pace and ambience of the gameplay changes to reflect the effects of the drugs. The request coincides with the expected release later this year of NARC, a game in which players shoot rivals and take drugs such as crack cocaine and speed. Video game classifications categories must be updated to prevent games not suitable for children being banned altogether, a civil liberties watchdog has urged. NARC was already causing controversy the month before it was submitted for a rating. Narc Publisher Midway Home Entertainment / 2004 / MobyGames This was followed in October by POSTAL 2: SHARE THE PAIN (2003) and 50 CENT: BULLETPROOF (2005). NARC (2004) was Refused Classification in April. Three games were banned in Australia in 2005. ![]()
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